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General Information
ISSN:
1798-2340 (Online)
Frequency:
Monthly
DOI:
10.12720/jait
Indexing:
ESCI (Web of Science)
,
Scopus
,
CNKI
,
etc
.
Acceptance Rate:
12%
APC:
1000 USD
Average Days to Accept:
87 days
Journal Metrics:
Impact Factor 2023: 0.9
4.2
2023
CiteScore
57th percentile
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Editor-in-Chief
Prof. Kin C. Yow
University of Regina, Saskatchewan, Canada
I'm delighted to serve as the Editor-in-Chief of
Journal of Advances in Information Technology
.
JAIT
is intended to reflect new directions of research and report latest advances in information technology. I will do my best to increase the prestige of the journal.
What's New
2025-01-10
All 12 papers published in JAIT Vol. 15, No. 10 have been indexed by Scopus.
2024-12-23
JAIT Vol. 15, No. 12 has been published online!
2024-06-07
JAIT received the CiteScore 2023 with 4.2, ranked #169/394 in Category Computer Science: Information Systems, #174/395 in Category Computer Science: Computer Networks and Communications, #226/350 in Category Computer Science: Computer Science Applications
Home
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Published Issues
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2022
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Volume 13, No. 2, April 2022
>
JAIT 2022 Vol.13(2): 147-154
doi: 10.12720/jait.13.2.147-154
Step-by-Step Acquisition of Cooperative Behavior in Soccer Task
Takashi Abe, Ryohei Orihara, Yuichi Sei, Yasuyuki Tahara, and Akihiko Ohsuga
Graduate School of Informatics and Engineering, The University of Electro-Communications, Tokyo, Japan
Abstract
—In this research, soccer task is investigated among the numerous tasks of deep reinforcement learning. The soccer task requires cooperative behavior. However, it is difficult for the agents to acquire the behavior, because a reward is sparsely given. Moreover, the behaviors of the allies and opponents must be considered by the agents. In addition, in the soccer task, if the agents attempt to acquire high-level cooperative behavior from low-level movements, such as ball kicking, a huge amount of time will be needed to learn a model. In this research, we conduct experiments in which reward shaping and curriculum learning are incorporated into deep reinforcement learning. This enables the agents to efficiently acquire cooperative behavior from low-level movements in a soccer task. The findings of this research indicate that reward shaping and curriculum learning with a designer’s domain knowledge positively influence the agent’s attempt to acquire cooperative behavior from low-level movements.
Index Terms
—soccer, multi-agent reinforcement learning, reward shaping, curriculum learning, MuJoCo
Cite: Takashi Abe, Ryohei Orihara, Yuichi Sei, Yasuyuki Tahara, and Akihiko Ohsuga, "Step-by-Step Acquisition of Cooperative Behavior in Soccer Task," Journal of Advances in Information Technology, Vol. 13, No. 2, pp. 147-154, April 2022.
Copyright © 2022 by the authors. This is an open access article distributed under the Creative Commons Attribution License (
CC BY-NC-ND 4.0
), which permits use, distribution and reproduction in any medium, provided that the article is properly cited, the use is non-commercial and no modifications or adaptations are made.
6-BAI21-508-Japan
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