2024
doi: 10.12720/jait.15.2.276-280
A Virtual Reality Game Utilizing L-Systems for Dynamic Level Generation
- Department of Computer Science, East Stroudsburg University of Pennsylvania, East Stroudsburg, Pennsylvania, USA
- Manuscript receivedJune 19, 2023
- revisedJuly 21, 2023
- acceptedSeptember 12, 2023
- publishedFebruary 24, 2024
Abstract
Virtual reality escape room games have gained popularity for their immersive and challenging nature. This paper presents an L-Systems enhanced virtual reality escape room game that leverages L-Systems to generate unique and intricate room environments. L-Systems are a formal language-based approach used to model and generate geometric forms. By incorporating L-Systems into the room design, the game creates realistic and distinct environments that vary with each gameplay. The paper provides a background introduction, outlines the problems addressed, describes the methods used for L-System integration, presents the results and analysis of player feedback, and proposes a credible algorithm for room generation over traditional techniques. This research showcases the potential of L-Systems as a powerful tool for enhancing the visual richness of virtual environments in VR game development.
Keywords
- virtual reality
- L-Systems
- android
- escape rooms
- unity
- blender
- graphics
- modeling
- GoogleVR
How to Cite
Matthew Yaswinski, Jeyaprakash Chelladurai, and Shivani Barot, "A Virtual Reality Game Utilizing L-Systems for Dynamic Level Generation," Journal of Advances in Information Technology, vol. 15, no. 2, pp. 276-280, 2024. https://doi.org/10.12720/jait.15.2.276-280
Copyright & License
Copyright © 2024 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).






