2023
doi: 10.12720/jait.14.5.897-906
An Efficient Synchronization Model in Random Word Educational Games with Multiplayer Platforms
- 1Department of Information Technology, Udayana University, Jimbaran, Indonesia
- 2Department of Informatic Management, Bali State Polytechnic, Jimbaran, Bali, Indonesia
- Manuscript receivedFebruary 3, 2023
- revisedApril 18, 2023
- acceptedMay 10, 2023
- publishedSeptember 6, 2023
Abstract
The availability of fun learning media is an essential aspect of learning a language. One of the educational methods that can be used is education through multiplayer-based interactive games. Its implementation requires real-time communication to support rapid information changes that require large synchronization activities. Thus, it requires high costs in its implementation, especially server needs and internet capacity on servers, likewise, in the implementation of the multiplayer game with WebSocket. Thus, an efficient communication and data synchronization design model is required so that it does not require high costs in its implementation. The method applied to the design was a special synchronization model between the local database and the server combined with socket technology. The design worked on in this study provided performance savings of 39.97% to 75.47% compared to conventional implementation models and without causing any disturbances related to the need for real-time aspects of data synchronization.
Keywords
- real time
- efficiency
- game mobile
- WebSocket
- multiplayer
How to Cite
I Made Sukarsa, I Putu Agung Bayupati, Gede Ocha Dipa Ananda, Putu Wira Buana, and Ni Wayan Wisswani, "An Efficient Synchronization Model in Random Word Educational Games with Multiplayer Platforms," Journal of Advances in Information Technology, vol. 14, no. 5, pp. 897-906, 2023. https://doi.org/10.12720/jait.14.5.897-906
Copyright & License
Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).






