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JAIT 2023 Vol.14(5): 897-906
doi: 10.12720/jait.14.5.897-906

An Efficient Synchronization Model in Random Word Educational Games with Multiplayer Platforms

I Made Sukarsa 1,*, I Putu Agung Bayupati 1, Gede Ocha Dipa Ananda 1, Putu Wira Buana 1, and Ni Wayan Wisswani 2
1. Department of Information Technology, Udayana University, Jimbaran, Indonesia;
Email: bayupati@unud.ac.id (I.P.A.B.), dipa.ananda@student.unud.ac.id (G.O.D.A.), wbhuana@gmail.com (P.W.B.)
2. Department of Informatic Management, Bali State Polytechnic, Jimbaran, Bali, Indonesia
*Correspondence: sukarsa@unud.ac.id (I.M.S.)

Manuscript received February 3, 2023; revised April 18, 2023; accepted May 10, 2023; published September 6, 2023.

Abstract—The availability of fun learning media is an essential aspect of learning a language. One of the educational methods that can be used is education through multiplayer-based interactive games. Its implementation requires real-time communication to support rapid information changes that require large synchronization activities. Thus, it requires high costs in its implementation, especially server needs and internet capacity on servers, likewise, in the implementation of the multiplayer game with WebSocket. Thus, an efficient communication and data synchronization design model is required so that it does not require high costs in its implementation. The method applied to the design was a special synchronization model between the local database and the server combined with socket technology. The design worked on in this study provided performance savings of 39.97% to 75.47% compared to conventional implementation models and without causing any disturbances related to the need for real-time aspects of data synchronization.
 
Keywords—real time, efficiency, game mobile, WebSocket, multiplayer

Cite: I Made Sukarsa, I Putu Agung Bayupati, Gede Ocha Dipa Ananda, Putu Wira Buana, and Ni Wayan Wisswani, "An Efficient Synchronization Model in Random Word Educational Games with Multiplayer Platforms," Journal of Advances in Information Technology, Vol. 14, No. 5, pp. 897-906, 2023.

Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License (CC BY-NC-ND 4.0), which permits use, distribution and reproduction in any medium, provided that the article is properly cited, the use is non-commercial and no modifications or adaptations are made.