2023
doi: 10.12720/jait.14.3.594-600
Comparative Study on Model Skill of ERT and LSTM in Classifying Proper or Improper Execution of Free Throw, Jump Shot, and Layup Basketball Maneuvers
- School of Information Technology, Mapúa University, Makati, Philippines
- Manuscript receivedAugust 14, 2022
- revisedSeptember 21, 2022
- acceptedOctober 21, 2022
- publishedJune 25, 2023
Abstract
Traditional basketball sports training is highly subjective as coaches manually analyze and train players based on their own curriculum and knowledge. With today’s advancements in computer vision and machine learning, we can now use these technologies to correctly recognize and classify human actions. Researchers have utilized motion tracking systems to analyze human motion in various fields such as motion capture, sign language translation, gesture controls, virtual reality, and even for medical treatments. These systems commonly use RGB-D cameras to capture data due to the features the cameras offer especially their ability to capture depth images. Coupled with machine learning, such a system that can recognize and classify human actions has been more feasible than ever. This study will use a Microsoft Kinect V2 to capture the footage of players performing three maneuvers: the jump shot, free throw, and lay-up. The data would be collected and pre-processed using C#, Kinect SDK, and Kinect PV2 libraries. The model will be able to classify if each maneuver was performed properly or not by tracking the whole body and its parts along with its joints. The proponents will then use Scikit-Learn as the platform to train an Electrical Resistivity Tomography (ERT) model and a Long Short-Term Memory (LSTM) model and find out which model will be more robust for this kind of application.
Keywords
- computer vision
- motion tracking
- posture recognition
How to Cite
John Paul Q. Tomas, Kevin I. Lucero, Christian Jose P. Ajero, and Renz Justin V. Thomas, "Comparative Study on Model Skill of ERT and LSTM in Classifying Proper or Improper Execution of Free Throw, Jump Shot, and Layup Basketball Maneuvers," Journal of Advances in Information Technology, vol. 14, no. 3, pp. 594-600, 2023. https://doi.org/10.12720/jait.14.3.594-600
Copyright & License
Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).






